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We are looking for casual Guild Wars 2 players

This post will contain some information about us as a guild and what we are looking for in YOU!

We are a casual Guild Wars 2 branch under Inquisitor looking for more players to join our ranks. We focus both on PvP and PvE content and have both casual and hardcore gamers. Due to our small size we wish to expand and strive for bigger things. We are currently using the Inquisitors VT-server as our main way of in-game communication. Most of the current members have been playing the beta weekend events and we love the game so far. Most of us have also played for a long time in games such as World of Warcraft and SWTOR.

Do you love the game? Do you strive for better things? Do you want to be a part of a tight-knit community? Do you want to p00n the living daylight out of other players in PvP? Then join us and experience the endless fun! All classes and races are welcome. You dont have to have any prior gaming experience, as long as you are willing to learn and have fun. We help one another and take care of eachother. Sounds like something you’d love to be a part of? Sign up on our forum and contact Centrius or Camilla for further information.

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SWTOR: Flashpoints and Early Access

One thing that people have wanted to know for a long time is how many Flashpoints SWTOR will have when the game goes live. The SWTOR main panel at New York Comic Con last week dropped a bit of info concerning this:

There will be 15 Flashpoints available at launch with a new Flashpoint becoming available to players every few levels throughout the leveling up experience. All 15 Flashpoints will be available at the level cap of 50, with new, high-level versions unlocking for all Flashpoints.

*Note: Most Flashpoints are for both factions, some are exclusive to either Republic or Empire. No further clarification on that point as of yet.

To check out a long interview with Senior Online Community Manager Stephen Reid from Comic Con, go to TORWars. You can go to the page here.

There have also been some questions about early access, when do we get the information etc. Just to clarify for those that wonder: Early Access has not been given a date yet. BioWare will give us information at a later date. A good guess would be that early access gets a 3-7 days head start, but this is just speculation at the moment.

What is Early Game Access?
Early Game Access for Star Wars: The Old Republic is an opportunity for those who have pre-ordered the Game to start playing before the Game’s official release. Pre-order customers will be allowed to play the Game from when Early Game Access starts until launch without obligation.

When does Early Game Access begin?
Early Game Access will begin prior to the official release of Star Wars: The Old Republic. Precise dates will be revealed at a later time.

When does Early Game Access end?
Early Game Access will end on the day that Star Wars: The Old Republic is officially released on December 20th, 2011.

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New Global Launch for The Old Republic

Big news everyone! The EU launch date has been pushed to the 20th dec 2011, so we are now looking at a global launch date, the 20th dec 2011. I am guessing alot of EU people feel they have gotten an early x-mas gift. The original article can be seen here.

Today BioWare and LucasArts are excited to announce that the new global launch date for Star Wars™: The Old Republic™ will be December 20th, 2011. Updating from previously announced plans, the release will now be simultaneous in North American and European launch territories!

Those who have pre-ordered the game and redeemed their Pre-Order Code at the Code Redemption Center before the game’s official release are eligible for Early Game Access as well as an in-game ‘Color Stone’ to change the color of your weapon’s visual effects. If you haven’t yet reserved your copy of the game, be sure to visit our Pre-Order page and secure your place in the Old Republic now!

Additionally, be sure to check back to as well as our Twitter andFacebook pages for all the latest news and updates on Star Wars: The Old Republic.

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How A Classic MMO Survived A Disastrous Launch

We all know the hassle that can occur during launch for any MMORPG (or other game for that matter). Servers going down, queues that’s 3 hours long, and when you finally get into the login screen, you get dropped from the server. Or why not the lag that usually cripples any form of game play for a few days? This was the standard launch of many MMORPG’s that we have seen, World of Warcraft being one of them.

Kotaku has published a very fun and interesting article by Matt Firor, the original producer of Dark Age of Camelot (10 years and still going strong). It’s about the launch of DAoC and all the problems they encountered, everything from from crashing servers due to MYSql script in a diffrent application, to having to camp a parking spot(!) for days so not to block a IR signal they needed from a different building.

The whole article can be read at this link. It’s well worth your time and it might give you some perspective on the SWTOR launch that is coming up faster and faster. I am sure that BioWare will have their launch ironed out for the masses when the gates are finally opened up. Enjoy!

Ten years ago, I began my career in the gaming industry by signing on to help with the imminent launch of Dark Age of Camelot. That game and its team still holds a special place in my heart, though most of the founders from that day have went their seperate ways. Matt Firor, the original producer, asked me to post his recollections of that launch.