Top Image

How A Classic MMO Survived A Disastrous Launch

We all know the hassle that can occur during launch for any MMORPG (or other game for that matter). Servers going down, queues that’s 3 hours long, and when you finally get into the login screen, you get dropped from the server. Or why not the lag that usually cripples any form of game play for a few days? This was the standard launch of many MMORPG’s that we have seen, World of Warcraft being one of them.

Kotaku has published a very fun and interesting article by Matt Firor, the original producer of Dark Age of Camelot (10 years and still going strong). It’s about the launch of DAoC and all the problems they encountered, everything from from crashing servers due to MYSql script in a diffrent application, to having to camp a parking spot(!) for days so not to block a IR signal they needed from a different building.

The whole article can be read at this link. It’s well worth your time and it might give you some perspective on the SWTOR launch that is coming up faster and faster. I am sure that BioWare will have their launch ironed out for the masses when the gates are finally opened up. Enjoy!

Ten years ago, I began my career in the gaming industry by signing on to help with the imminent launch of Dark Age of Camelot. That game and its team still holds a special place in my heart, though most of the founders from that day have went their seperate ways. Matt Firor, the original producer, asked me to post his recollections of that launch.