The Skill calculator has been updated with patch 13 skillrunes, make sure to check it out! Click here to go to the page.
Blizzard’s most recent statement to the fans that a date will be announced in the near future. Game Director Jay Wilson also announced that they are currently working tremendously hard to finish the product.
We get a lot of sympathy from the other teams because of the long hours of crunch our design team is putting in, but the secret is that playing through the game as we do final tuning, bug fixes, and optimizations is a real joy. We always know a Blizzard game is almost ready when we have to ask members of the team to stop playing so they can get their work done. That’s definitely been the case around here.
Jay Wilson would also like to reassure the fans that are worried that the game will not meet their expectations:
And by the way, we want you to have high expectations for Diablo III and all Blizzard games. That’s what pushes us to try to make the best gaming experiences we possibly can. If Diablo III wasn’t a worthy next instalment in the Diablo series, we wouldn’t release it. That’s the way we do it. That’s the way we’ve always done it.
As I’ve said many times in the recent past, we think Diablo III is coming along great and we can’t wait for you to get your hands on it. We’re doing all we can to ensure you have one hell of a time once you step foot in Sanctuary.
Cleared your schedule later today to try out the new content in Star Wars: The Old Republic‘s first major patch? Well, we hate to disappoint you, but it looks like your adventures against hordes of space zombies will be delayed a little longer. According to an official announcement this morning, the scheduled maintenance has been delayed and patch 1.1 along with it, with the most definitive new information simply being some time next week.
While the announcement doesn’t go into details about the rationale, it notes that there were late-surfacing issues uncovered by players on the test realm that required additional maintenance to correct, forcing the team to bring the patch back and polish it a few more times. A definite time will be posted to the community as soon as it’s available. It’s disappointing, certainly, but the idea of putting out the game’s first major patch before the game had even been out of retail release for a month may have been overly ambitious.
Article from massively.joystiq.com
Today, patch 1.0.2d was released and should be up on all servers. Fingers crossed for 1.1 next week?
Fixed an exploit that allowed the removal of Armoring item modifications that were not intended to be available for removal on Artifact quality items.
Flashpoints and Operations
Fixed an issue that sometimes prevented players from resetting their active Flashpoint.
Using “Reset All Active Operations” no longer causes Soa and the Ancient Pylons to respawn even if the player is currently locked out of these encounters.
This excellent guide was posted in the official forum, you can read the whole article here.
Table of Contents
How to use: Since the forum doesn’t allow the ability to create links to different sections of the post, I’ve created a “Find Tag” system. In order to use this, use the “Find” feature on your browser, and enter the appropriate tag. Each tag is enclosed in brackets, begins with FT (For Find Tag), and ends in an abbreviation of the section it is attatched to. For example, to find the Special Thanks section, you would open the Find feature (Usually Ctrl+F) and search for [FT.Thanks]
- [FT.KI] Known Issues
- [FT.2] The Two Paths
- [FT.Lin] Linear Reverse Engineering
- [FT.Pre] Prefix Reverse Engineering
- [FT.Crit] Critical Crafting
- [FT.RE] What Can I Reverse Engineer?
- [FT.Rand] Random Chance and Maximizing Success
- [FT.PAC] Pros and Cons of Armor and Weapon Crafting
- [FT.Plea] A Plea from the Author
- [FT.Thanks] Special Thanks
Known Issues (Bugs)
Note that when I say “Known” I mean known to players. While we hope we’ve been loud enough to get Bioware to pay attention, we have no confirmation that they know about or acknowledge these as bugs. Any feedback from Reps or Devs would be priceless here.
Reverse Engineering button: The RE button can spontaneously disappear and we don’t know why. Using a keybind (defaulted to I and/or B) to bring up your inventory should resolve the issue. Interacting with a GTN or Bank Kiosk, or a vendor, should also resolve it. If this doesn’t work, press Ctrl+U once to turn off the UI and again to turn it back on.
Prefixes in chat: Another bug is that linking an item with a discovered prefix (see [FT.Pre]) does not show the prefix or associated stats in chat. They do appear in trade windows, inventory, and the GTN. This bug is slated for a fix in 1.1.
Shotguns and Vibroknives: These items do not appear to have RE discoverable schematics. My opinion is that this is an omission or bug, as it doesn’t seem right for one pair of advanced classes to not be able to upgrade their offhands.
Redoubt’s Alacrity T2 Prefix: See [FT.Pre] for an explanation of the prefix system and you’ll notice we don’t know what the T2 Prefix for +Defense and +Alacrity is. This is because no one has reported finding it despite a lot of effort dedicated specifically to doing so. Again, I believe this to be either an omission or a bug, and not working as intended.
Artificers and Armstechs can reverse engineer Custom guns and melee weapons, respectively. Custom items are not meant to be reverse engineered, and the result is a lost Custom and a small amount of materials. This can only happen when the Barrel or hilt mod is in the item, removing that mod will make the item un-RE-able.
Cybertechs can reverse engineer shields and focuses, but when attempting to do so, recieve no materials and the item is destroyed with an error message saying “There is no reverse engineering information for this item.” This is a bug, as Artifice is the craft for reverse engineering shields and focuses.